![]() Adds detalization to simple geometry and makes them much more realistic. ![]() Ability to draw cuts over your objects by mouse.Īsperity modifier. Allows You to create all kinds of explosions.įragmentation types. Irregular, Uniform, Voronoi, Wood splinters, Radial, Bricks fragmentation types. Groups simple fragments into more complex clusters.īomb helper. Image tracing to fragments.Ĭlusters modifier. Allows to cache geometry and animation in single file to store it outside of scene. Allows to quickly fragment geometry to Bricks or Stones.Ĭache object. Interactive realtime Voronoi shatter modifier.īricks modifier. Tetrahedron based damaging and fragmentation. Each fragment can be demolished further with proper amount of collision strength. Interactive Demolition System. Creates dynamic simulation and demolishes objects accordingly to their material and collision strength during simulation. ![]() Bullet and Nvidia PhysX support via RayFire user interface allows You to create Rigid Body simulations, affect on objects during simulation by Forces, Space Warps and Mouse Cursor.
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